INCLUDE_DATA

Posts Tagged ‘python’

Python is Kick Ace

// April 2nd, 2009 // No Comments » // development

Python is a scripting language that can be used in many different way. Python is super easy to learn and can take you far in the professional world. Big names like Google use this language heavily for a lot of their day to day operations. A good example is their App Engine.

I picked up Python over night just by going to the Python Home page and following their tutorials. The documentation is excellent, so if you can read, I assume you can, then you should be good to go. The tutorial I follow is located at http://docs.python.org/tutorial/index.html.

Python can be used for many things a popular usage for this scripting language is developing with Game engines, or 3D modeling software packages like Blender.  Once you have gone through the tutorials, I recommend you get this pocket reference book below. It proves to be very useful, because there are so many libraries, and a quick look up can make life a lot easier.

python_ref_3ed_comp.indd

I started learning Python when I was an undergrad to develop some code for a summer research position I had. My job was to develop an API to integrate a huge virtual environment with a 3D game engine called Panda3D. The API was called HIVE (Huge Immersive Virtual Environment). If you have any questions about Python or done anything cool with the language just leave a comment and let me know :-)

Muse Code Generator

// March 25th, 2009 // No Comments » // Announcement

My latest work on research has been the development of code generation tool that basically sets up all the needed directories for a muse simulation to work correctly. It also gives users the option to generate agent,state, or event classes which are subclasses from muse base classes. The language I’ve chosen to create this tool is ‘kick ace’  python. Python is probably is my favorite scripting language. Once the tool is complete it will be documented on the muse site @ musesimulation.org

-->

Categories